SEGA explains why their hyped ‘Super Game' was canned

SEGA explains why their hyped ‘Super Game' was canned
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There was a point where everyone was curious when SEGA announced it was working on what it called a 'Super Game.' Then more information was revealed that stated that the Super Game was a Games as a Service title, which inevitably didn't go down well and in turn popped the hype bubble. Then SEGA announced that the Super Game was canned and SEGA president Shuji Utsumi has now explained why in a new machine translated interview with The Nikkei. SEGA ultimately thought it had the 'technology to successfully launch a global, large-scale IP that we created from scratch.' However, as they investigated more into the project they realised that they would need significant finances to develop it and then keep it afloat. With more and more GaaS titles failing after a couple of months, the team at SEGA realised it just wasn't worth the risk and therefore it was canceled. Utsumi: Transmedia's strategy centers on expanding IP-related businesses into fields other than games, but Sega is still fundamentally a game-based company. And within that game industry, one area that cannot be ignored is GaaS (Games as a Service). We hypothesized that we had the technology to successfully launch a global, large-scale IP that we created from scratch, and that the rewards would be enormous. However, as we continued our research, we realized that the scale of investment and operations would also grow enormously in line with the scale of the service, and we saw the difficult aspects. As a result, considering the global situation, we decided that taking on this challenge now would be too risky. That is why we canceled the development of 'Super Game.' However, I still believe there are business opportunities, and I will continue the business.

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