This is not going to be neat, structured essay
. It has nothing to do with artificial intelligence, even though that was
what I was planning on writing about next time, when I finished that one. I
still have a couple more posts on the topic in mind but I think I'll let the
AI flames die down a little before I stoke them up again.
This is also not going to be a post about the various problems I'm still
having with my PC. Progress has been made on that front but I think I'll leave
it until I reach something that looks like a conclusion there. I know it's not
the most interesting topic to read about. Or write about for that matter.
And on that theme, the other thing I won't be writing about today is blogging.
Once again, I have some ideas on the hobby that might get an airing at some
point but now, I think, is not the time. Blaugust leaves a long shadow.
Having crossed my first three possibles off the list, I was scratching around
for something to write about today and as it so often is, my go-to for
inspiration was my screenshot folder. I take a lot of screenshots, many for
the sheer pleasure of looking at them, others with a post in mind. It's a good
place to start when I'm low on ideas.
I'm very untidy when it comes to storing my screenshots but I have a folder
now specifically for lock screen images, which is where all the best ones go.
I used to pick a screenshot folder from an individual game and point the
slideshow function at that but this summer it finally occurred to me I could
collate and curate them so I'd only get to see the good ones.
I particularly wanted to avoid having images on my desktop that were more UI
than scenery or characters. I try to avoid shots with the UI in general but
some games make it so fiddly to hide I just accept the clutter and edit it out
if I want to use it in a post. Of course, sometimes I need the UI to be in
shot because that's what I'm posting about.
Oh look. Here I am, talking about blogging after all. So much for promises.
But since I've gotten myself onto the subject of UIs, why don't I start there?
I was browsing through the shots from the last week or so and I saw this:
Just look at it! And it's by no means the worst example from that game. It's
in case you didn't immediately recognize
it. I logged in for the first time in several years last week because I
was wondering if it might make a suitable replacement for
when that game sunsets next year and
It might work as a substitute, all though they aren't all that similar, but
first I'd have to do something about the UI. Not counting the ones on the
left, which are my character's vital stats, there are twenty-eight icons along
the top of the screen and eleven along the bottom. There are also eight under
the character's vitals and another five randomly floating in the middle of the
By contrast, New World has sixteen and that's only if you count
everything.Nearly all of them are for combat.
That said, even then, it still looks pretty ugly.
I'm sure many of the on-screen icons in both games could be switched
off, if I dug into the controls. Or maybe they couldn't. It's odd that I
The thing is, both of these games can be played quite comfortably with no UI
at all and I've played them both that way, for long stretches too, when I've
been doing nothing but traveling, gathering and fighting. Which, let's face
it, is much of the time in almost every MMORPG..
I'm really in no position to complain about screen clutter anyway. I mean, I
! I'm pretty sure it has to be the all-time champion
Here's a typical screenshot, taken in the last couple of weeks:
In that image I count one hundred and forty-five buttons you can press
and another thirty-eight that just provide passive information. The scary part
is that I know pretty much what every one of them does without even having to
That, I think, is why I found the BDO screen so intimidating when I logged in
the other evening. I'm fine having a hundred buttons I recognize immediately
but ten that mean absolutely nothing is enough to make me think I ought to log
out and play something else instead.
I do like Black Desert, though, and I'm sure it'll all come back to me after a
session or two. The sensible thing would be to roll a new character and start
over but I already have four and they've all been through the same low-level
content. Even though it was a while ago, I can still remember a lot of it. I
don't think I want to give it a fifth go.
It's quite disturbing to remember how amazing Black Desert's graphics were
thought to be, back when the game came out a decade ago. They look kinda funky
now. That attempt at visual realism seems a tad old-fashioned, even though it
looks a lot more convincing in New World.
's doomed MMORPG, things have been going nicely
. Or at least they have since I looked up how to get
Silly me! I thought just going there would be enough but no. If you turn up
without an introduction, absolutely no-one will talk to you at all.
I had to go all the way back to
there, then get on a boat to get back to where I'd just come from before I
After that it was fine. The fights weren't too bad provided
didn't let myself get mobbed. The scenery was stunning.
And I do like fighting werewolves. It's funny how some mobs just feel good to
fight and others less so. I've never been mad keen on fighting skeletons in
any game and there are a lot of skeletons in Aeternum. Ditto zombies, which I
find I can have more than enough of very quickly, too.
Other opponents I can do without include boars, bears and bats but I'm fine
with any amount of wolves, big cats, bandits, or pirates. The occasional
crocodile isn't unwelcome, either.. Were-creatures, though, I'm particularly
partial to beating up and there are, as you'd expect, plenty of those in
There's probably also a story although I'd be lying if I said I could remember
what it was. I have the same problem with most high fantasy games these days.
I think I reached saturation point with this sort of thing about five years
ago. That's one reason why I seem to get so much more out of the more
contemporary-themed storylines in the gacha games I've been playing.
Take, for example, the side-quest I did in
yesterday. It was one of the bond quests that pop
up in the open world, when you run into someone you know on the streets of
It was one of those bars that's mostly open to the street. Flora was just
passing by and she spotted Fadia inside, It would have been rude to keep on
Flora wasn't day-drinking, I'd like to make that clear. Well, she wasn't until
she met Fadia. But then the two of them started putting away the shots until
Fadia was drunk enough to make a pass. Flora very gently indicated that she
wasn't interested and called Fadia a taxi, which she pretty much had to pour
Last seen, Fadia was hanging out of the window of the cab, making a final play
for some physical contact next time they met.
The weird thing is, this is exactly the sort of writing I dislike in fantasy
games, where I always find it completely inappropriate and unconvincing, but
it comes across very differently in a modern setting, where it just seems to
fit in with life in a big city. I still tend to rebuff any advances but I
don't begrudge their having been made in the same way, especially when they
make me laugh like this one did.
I also did a longish side-quest in which a talking bag of french fries had me
polling the local neighborhood to find out how good it tasted. Or something
like that. That ended up being a lovely, bittersweet tale about belonging and
friendship. The sunset at the end was just sublime.
And that's what I've been up to in my games of late.
Oh, I also played through the first episode of
But that can have a post of its own sometime, when I've played a bit more. As
a spoiler for that, though, so far I've found it a bit on the annoying side.
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