Jason Statham is a man that loves no nonsense. This is a fella whose name has become synonymous with no-nonsense heroes, elaborate shootouts and dealing with people who've made the silly mistake of p*ssing him off. And the one man who's always known how to get the best out of those particular circumstances? That would be Guy Ritchie, beginning with Lock, Stock and Two Smoking Barrels and Snatch, but their 2021 reunion took their partnership somewhere considerably darker.
Five years later, Wrath of Man remains one of the pair's biggest latter-day successes. The movie previously enjoyed another surge in popularity after arriving on Netflix in the United States. Wrath of Man follows Patrick Hill, better known simply as H. Mysterious and wild-eyed, a new security guard for a cash truck surprises his co-workers when he unleashes precision skills during a heist. The crew is left wondering who he is and where he came from. Soon, the marksman's ultimate motive becomes clear as he takes dramatic and irrevocable steps to settle a score.
The cast is led by Statham (The Transporter) as H, with Holt McCallany (Mindhunter) as Bullet, Josh Hartnett (Oppenheimer) as Boy Sweat Dave, Jeffrey Donovan (Burn Notice) as Jackson, Scott Eastwood (Suicide Squad) as Jan, Laz Alonso (The Boys) as Carlos, Niamh Algar (The Virtues) as Dana, and Eddie Marsan (Ray Donovan) as Terry.
C OLLIDER
Collider · Quiz
Collider Exclusive · Sci-Fi Survival Quiz
Which Sci-Fi World Would You Survive?
The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you'd actually make it out of alive.
💊
The Matrix
🔥
Mad Max
🌧️
Blade Runner
🏜️
Dune
🚀
Star Wars
TEST YOUR SURVIVAL →
QUESTION 1 / 8
INSTINCT
01
You sense something is deeply wrong with the world around you. What do you do?
The first instinct is often the truest one.
A Pull on every thread until I understand the system — then figure out how to break it.
B Stop asking questions and start stockpiling — food, fuel, weapons. Questions don't keep you alive.
C Keep my head down, observe carefully, and trust no one until I know who's pulling the strings.
D Study the patterns. Every system has a rhythm — learn it, and you learn how to survive it.
E Find the people fighting back and join them. You can't fix a broken galaxy alone.
NEXT QUESTION →
QUESTION 2 / 8
RESOURCE
02
In a world of scarcity, what resource do you guard most fiercely?
What we protect reveals what we believe survival actually requires.
A Knowledge. If you understand the system, you don't need resources — you can generate them.
B Fuel. Everything else — movement, power, escape — runs on it.
C Trust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity.
D Water. And after water, information — the two things empires are truly built on.
E Ships and credits. The galaxy is big — you survive it by being able to move through it freely.
NEXT QUESTION →
QUESTION 3 / 8
THREAT
03
What kind of threat keeps you up at night?
Fear is useful data — if you're honest about what you're actually afraid of.
A That reality itself is a lie — that everything I experience has been constructed to keep me compliant.
B A raid. No warning, no mercy — just the roar of engines and then nothing left.
C Being identified. Once someone with power decides you're a problem, you're already out of time.
D Being outmanoeuvred — losing a political game I didn't even know I was playing.
E The Empire tightening its grip until there's nowhere left to run.
NEXT QUESTION →
QUESTION 4 / 8
AUTHORITY
04
How do you deal with authority you don't trust?
Every dystopia has a power structure. Your approach to it determines everything.
A Subvert it from the inside — learn its rules well enough to weaponise them against it.
B Ignore it and stay out of its reach. The further from any power structure, the better.
C Appear to comply while doing exactly what I need to do. Visibility is the enemy.
D Manoeuvre within it carefully. You can't beat a system you refuse to understand.
E Resist openly when I have to. Some things are worth the risk of being seen.
NEXT QUESTION →
QUESTION 5 / 8
ENVIRONMENT
05
Which environment could you actually endure long-term?
Survival isn't just tactical — it's physical, psychological, and very much about where you are.
A Underground bunkers and server rooms — cramped, artificial, but with access to everything that matters.
B Open wasteland — brutal sun, no shelter, constant movement. At least the threat is honest.
C A dense, rain-soaked city where you can disappear into the crowd and nobody asks questions.
D Merciless desert — extreme heat, no water, and something enormous living beneath the sand.
E The fringe — backwater planets and busy spaceports where the Empire's attention rarely reaches.
NEXT QUESTION →
QUESTION 6 / 8
ALLIANCE
06
Who do you want in your corner when things fall apart?
The company you keep is the clearest signal of who you actually are.
A A tight crew of believers who've seen behind the curtain and have nothing left to lose.
B One or two people I'd trust with my life. Any more than that and someone talks.
C Nobody, ideally. Alliances are liabilities. I work alone unless I have no choice.
D A community bound by shared hardship and mutual survival — people who need each other to last.
E A ragtag team with wildly different skills and total commitment when it counts.
NEXT QUESTION →
QUESTION 7 / 8
MORALITY
07
Where do you draw the line — if you draw one at all?
Every survivor eventually faces a moment that tests what they're actually made of.
A I won't harm the innocent — even the ones who'd report me without hesitation.
B I do what I have to to protect the people I've chosen. Everything else is negotiable.
C The line shifts depending on who's asking and what's at stake.
D I draw a long-term line — nothing that compromises my people's future, even if it'd help now.
E Some lines, once crossed, can't be uncrossed. I know which ones they are.
NEXT QUESTION →
QUESTION 8 / 8
PURPOSE
08
What would actually make survival worth it?
Staying alive is one thing. Having a reason to is another.
A Waking others up — dismantling the illusion so no one else has to live inside it.
B Finding somewhere — or someone — worth protecting. A reason to keep moving.
C Answers. Understanding what I am, what any of this means, before time runs out.
D Legacy — shaping the future in a way that outlasts me by generations.
E Freedom — for myself, for others, for every world still living under someone else's boot.
REVEAL MY WORLD →
Your Fate Has Been Calculated
You'd Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
The Resistance, Zion
The Matrix
You took the red pill a long time ago — probably before anyone offered it to you. You're a systems thinker who can't help but notice the seams in things. You're drawn to understanding how the system works before figuring out how to break it.
You'd find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines' worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You'd be the one probing the walls for the door.
The Wasteland
Mad Max
The wasteland doesn't reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That's you. You don't need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you're good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
You'd survive here because you know how to exist in moral grey areas without losing yourself completely. You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You're not a hero. But you're not lost, either.
In Blade Runner's world, that distinction is everything.
Arrakis
Dune
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards. Patience, discipline, and political awareness are your core strengths — and on Arrakis, they're survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You'd learn its logic and earn its respect.
In time, you wouldn't just survive Arrakis — you'd begin to reshape it.
A Galaxy Far, Far Away
Star Wars
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn't have it any other way. You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You'd gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire's grip can be broken.
You fight — not because you have to, but because standing aside isn't something you're capable of.
In Star Wars, that willingness is what makes all the difference.
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'Wrath of Man' Was a Hit With Audiences
With a modest $40 million budget, Wrath of Man cracked $100 million globally, outperforming expectations and cementing itself as the most successful Ritchie-Statham collaboration to date. And while reviews were mixed — the film holds a 67% critics' score on Rotten Tomatoes — fans were all in. It currently boasts a 90% audience score, with praise focused on its tension, structure, and the duo's gritty chemistry. 'Wrestling just enough stakes out of its thin plot, Wrath of Man sees Guy Ritchie and Jason Statham reunite for a fun, action-packed ride,' reads the official critics' consensus on Rotten Tomatoes.
Meanwhile, Statham has remained box office gold, bouncing from one hit to another. He led Meg 2: The Trench to nearly $400 million worldwide, returned in Fast X (which grossed over $700 million), and headlined two successful action films (The Beekeeper and A Working Man) that collectively earned $250 million.
Wrath of Man is streaming now.
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