Half-Life HUD (heads up display) assets recreated for modern displays and the 25th anniversary update
Do you like what I do? This stuff takes a lot of work, and I'm currently unemployed and struggling to pay basic expenses (bills, food, housing) so if you can donate to my Ko-fi or Liberapay, I'd really appreciate it.
For more information about this project, visit ambientimpact.com/unforeseen
Make sure to read the readme or it'll make you feel vaguely guilty just kidding but still read it. Issues and limitations:
Vanilla Opposing Force and Blue Shift won't work with the new sprites because Valve hasn't updated them; you need to use my Featureful SDK configurations to play them (or set up your own). The Featureful SDK set up currently requires some dev tools; I'm planning on automating that for you in the future so stay tuned. No weapon select sprites just yet; those are planned but I wanted to get a 1.0 out the door. The battery, medkit, and longjump pick up icons are placeholders and will likely get replaced later on with vector art.
Additional notes While not technically part of the HUD, this also includes high res "Loading" and "Paused" graphics for each game with better visibility compared to vanilla; these are found in the gfx.wad files, so you can delete them if you don't like them.
The source files can be found on forge.ambientimpact.com.
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